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UID:pretalx-godotcon-ams-2026-RXLHDR@talks.godotengine.org
DTSTART;TZID=CET:20260424T152500
DTEND;TZID=CET:20260424T153500
DESCRIPTION:AnimationPlayers rely heavily on the CPU. Having a 100 Animatio
 nPlayers with basic rigging and animations can already lag a lot.\nSo how 
 can Godot show complex animations on 1000 characters at the same time\, wi
 th no lag nor overheating?\nThanks to a recently merged pull request and a
  little extra effort\, this becomes a reality.
DTSTAMP:20260627T010946Z
LOCATION:Theatre 2
SUMMARY:1000 rigged AnimationPlayers in 3D\, impossible? - Bertrand Bordage
URL:https://talks.godotengine.org/godotcon-ams-2026/talk/RXLHDR/
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