04-24, 10:45–11:15 (Europe/Amsterdam), Theatre 2
I'm sorry, but Custom Resources are not scalable on their own, and managing hundreds of Resource objects is risking your sanity. But they also have undeniable strengths.
In this talk, I'm proposing a hybrid approach, merging versatility of YAML with power of Resources. And it comes with extra goodies:
- safe references in code and @exported properties (no fragile stringly-typed names!),
- static and dynamic validation,
- hot-reloading (working in the exported game too, if you are brave enough),
- and an in-editor overview to wrap your head around the wonderful content of your game.
After 15 years of software development - programming, teaching, speaking, and blogging - I thought the most exciting parts were behind me. Then I discovered Godot. Now, I'm releasing a game.