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UID:pretalx-godotcon-ams-2026-RETWUR@talks.godotengine.org
DTSTART;TZID=CET:20260424T104500
DTEND;TZID=CET:20260424T111500
DESCRIPTION:I'm sorry\, but **Custom Resources are not scalable** on their 
 own\, and managing hundreds of Resource objects is risking your sanity. Bu
 t they also have undeniable strengths.\nIn this talk\, I'm proposing a **h
 ybrid approach**\, merging versatility of YAML with power of Resources. An
 d it comes with extra goodies:\n- **safe references** in code and @exporte
 d properties (no fragile stringly-typed names!)\,\n- static and dynamic **
 validation**\,\n- **hot-reloading** (working in the exported game too\, if
  you are brave enough)\,\n- and an **in-editor overview** to wrap your hea
 d around the wonderful content of your game.
DTSTAMP:20260428T181309Z
LOCATION:Theatre 2
SUMMARY:YAML > Resources: Scalable Content Management - Maciej Radzikowski
URL:https://talks.godotengine.org/godotcon-ams-2026/talk/RETWUR/
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