GodotCon Amsterdam 2026

In the weeds of the Godot audio system
04-23, 11:25–11:55 (Europe/Amsterdam), Theatre 2

The Godot project has survived without a dedicated audio maintainer for some years, partly because it's a simple one-dimensional problem that is hard to get wrong. However, due to the backlog of new features that the community wants the biweekly Audio Group meetings were restarted last year and pull-requests have been going in. This is a short update on what the audio system does, how it works, and where it is going.

My career was in CNC software, but I have used Godot for VR projects since 2020. More recently I fell into the rabbit-hole known as VRChat (username: goatchurch). My Godot work is now dedicated to upgrading the engine so it can replicate the capabilities of that life-transforming platform, of which VoIP is a necessary component.