GodotCon Amsterdam 2026

From model to gameplay in seconds: setting up your Blender-Godot pipeline
2026-04-24 , Theatre 2

A good pipeline saves lives - yes, even yours!

This talk will go over how you can easily combine BPY (Blender's scripting API) and post_import scripts to automatically set up your 3D assets for gameplay as you import them into Godot, letting you iterate quickly while saving you from tedious busywork & human errors.

With a custom pipeline you'll be able to assign scripts, generate the nodes you need, replace markers with gameplay elements and get a working game object or level in Godot right as you press "Save" in Blender.

This is a beginner-friendly talk: you only need to have a basic knowledge of scripting, Blender & Godot to follow along.

Former AAA game dev (Mario + Rabbids: Kingdom Battle, Horizon Forbidden West), now gone indie.
Currently working on Marsozoic, an alien paleontology game of excavation & deduction.