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DTSTART:20001029T040000
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UID:pretalx-godotcon-ams-2026-FKW3EB@talks.godotengine.org
DTSTART;TZID=CET:20260423T134500
DTEND;TZID=CET:20260423T141500
DESCRIPTION:A game’s mood can shift dramatically with just a few smart vi
 sual changes. In this talk\, I’ll explore simple\, effective ways to imp
 rove the atmosphere and add supporting systems in Godot that can change th
 e tone of a scene quickly and convincingly.\n\nI’ll cover practical tech
 niques such as time-of-day setups\, weather states\, palette swaps\, and o
 ther lightweight methods for altering visuals and perception without over-
 engineering the solution. Drawing from real examples in PVKK and multiple 
 game jam projects\, I’ll show how these systems can be built in a way th
 at is modular\, easy to control\, and adaptable to different art styles an
 d project scopes.\n\nWhether you’re building a polished commercial proje
 ct or a fast prototype\, these techniques can help you add depth\, variati
 on\, and emotional impact with minimal complexity. The goal is to give att
 endees approachable tools and ideas they can immediately apply in their ow
 n Godot projects.
DTSTAMP:20260428T182247Z
LOCATION:Theatre 2
SUMMARY:Changing the Mood: Better Atmosphere for Godot Games - Raffaele Pic
 ca
URL:https://talks.godotengine.org/godotcon-ams-2026/talk/FKW3EB/
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