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UID:pretalx-godotcon-ams-2026-DQXZZC@talks.godotengine.org
DTSTART;TZID=CET:20260424T124500
DTEND;TZID=CET:20260424T131500
DESCRIPTION:The initial version of LibGodot was one of the major features o
 f Godot 4.6. But the coolest features are just now in the process of being
  merged.\n\nBuilding on the core library build features that were merged i
 n Godot 4.6\, the current LibGodot patches add:\n- Restart support\, so Go
 dot can be stopped and restarted with a new configuration without exiting 
 the application. \n- Embedding the Godot UI into the host application on e
 very platform: MacOS\, iOS (including Mac Catalyst)\, Windows\, Linux\, an
 d Android. \n\nLibGodot is already being used in production with multiple 
 languages like C++\, TypeScript\, Java/Kotlin\, and Swift.\n\nIn the talk\
 , I will describe the current and upcoming features of LibGodot\, its use 
 cases both in Game and Application development\, and show live demonstrati
 ons of some of them\, including:\n- LibGodot allows enhancing mobile apps 
 with interactive 2D and 3D content\n- LibGodot will enable .NET developers
  to start up Godot from their .NET application so they can use standard .N
 ET tools for development\n- LibGodot can be used to provide complex 3D gra
 phics capabilities in Qt apps\n- LibGodot can be used from Python scripts 
 and enable complex automation workflows
DTSTAMP:20260602T184457Z
LOCATION:Theatre 1
SUMMARY:LibGodot - Embed Godot Everywhere with Godot 4.6 and Beyond - Gerge
 ly Kis
URL:https://talks.godotengine.org/godotcon-ams-2026/talk/DQXZZC/
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