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UID:pretalx-godotcon-ams-2026-DNXAFC@talks.godotengine.org
DTSTART;TZID=CET:20260424T084500
DTEND;TZID=CET:20260424T091500
DESCRIPTION:Most memorable games are so because someone originally spent wa
 y too much time on something that would feel unimportant to most people du
 ring development. Seemingly insignificant details or features in a game mi
 ght contribute way more than we might think to its overall appeal and succ
 ess. Explanation and various case studies including the extreme case of my
  previous Godot-made game Fallacy Quiz.
DTSTAMP:20260428T181321Z
LOCATION:Theatre 2
SUMMARY:How rejecting the productivity mindset can make your game stand out
 . - Tim Krief
URL:https://talks.godotengine.org/godotcon-ams-2026/talk/DNXAFC/
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