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UID:pretalx-godotcon-ams-2026-DL7SJJ@talks.godotengine.org
DTSTART;TZID=CET:20260424T112500
DTEND;TZID=CET:20260424T115500
DESCRIPTION:Highlights of getting to render 200-800k trees in-frame at acce
 ptable CPU/GPU cost\, (without using cards or manual LODs). Having taken t
 he very basic concept behind the Witcher 4's voxel-based rendering for dis
 tant items and combined that with Godot's native LOD capabilities. Covers 
 challenges encountered and next steps remaining. The experimental implemen
 tation currently runs with stock Godot\, no custom build or native GDExten
 sion required.\n\n- The advantages compared to cards/manual LOD\n- Quantiz
 ing to voxels\n- Handling multimesh LOD limitations\n- How work is offload
 ed to non-render worker-thread\n- Extending protonscatter to connect this 
 custom renderer\n- Fast loading/startup of scene with millions of items (M
 MI buffer streaming)\n- Retrospective of project thus far
DTSTAMP:20260627T010944Z
LOCATION:Theatre 2
SUMMARY:The long road to a million trees - Bart Wilmink
URL:https://talks.godotengine.org/godotcon-ams-2026/talk/DL7SJJ/
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