04-23, 09:25–09:55 (Europe/Amsterdam), Theatre 2
Last october I premiered an art commision for the Penpot Fest consisting in an interactive video mapping party game projected on a carboard wall.
You can see more about this project in this link: https://surreal.asturnazari.com/2025/12/01/penpots-whac-a-mappole-a-floss-interactive-mapping/
I am currently working on a new version of the vj'ing software. It will be released as an open source project. I will try to have ready a first release during the GodotCon.
My talk idea is based on this main points:
- Why do I choose Godot for this project? Free software as an artistic requierement.
- A brief showcase of the main features I implemented to build this game art piece.
- Eirteam FFMPEG extension ·vs· GDE Gozen extension
- How do I use FFMPEG inside godot. VJ'ing vs Game Design. Common problems.
- My current struggle in interactive video experimentation.
- Presentation of GDMapp and a showcase of the actual features
- Some future plans and Q&A
I'm an artist mainly focused on free software.
Studied photography and cinema lighting direction, then fell in love with Blender and Floss since 2.49a.
I worked in projection mappings along with all kind of generalist 3D commissions.
I'm also a creative developer and I build art experiences mixing cinema, video games and XR thanks to Godot.