04-24, 13:25–14:15 (Europe/Amsterdam), Theatre 1
The process to decide whether features are added or not to Godot has been figured out over the years. Unfortunately, as it is difficult to transmit to others, many contributors and users are left in the dark about it, making it more difficult for the Godot project to have more help.
This talks aims to shed light and present a simplified model of this process that should be easy to understand for everyone.
Juan is the Godot Engine original creator, together with Ariel Manzur.