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UID:pretalx-godotcon-ams-2026-7WD7VN@talks.godotengine.org
DTSTART;TZID=CET:20260424T155500
DTEND;TZID=CET:20260424T160500
DESCRIPTION:Last year at GodotCon Boston\, we launched Xogot. This talk sha
 res what we learned from a year of shipping Godot on iPhone and iPad\, wit
 h a focus on the insights we gained from telemetry\, crash reports\, and r
 eal-world usage. We will discuss how those lessons helped us improve perfo
 rmance\, stability\, and the overall experience on Apple devices\, and how
  they are feeding back into the broader Godot ecosystem through upstream P
 Rs and the Godot Apple Plugins\, which provide deep integration across mac
 OS\, iOS\, and visionOS.
DTSTAMP:20260626T235442Z
LOCATION:Theatre 2
SUMMARY:What one year of shipping Godot on iOS taught us - Miguel de Icaza\
 , Joseph Hill
URL:https://talks.godotengine.org/godotcon-ams-2026/talk/7WD7VN/
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