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UID:pretalx-godotcon-ams-2026-XE93AD@talks.godotengine.org
DTSTART;TZID=CET:20260423T162500
DTEND;TZID=CET:20260423T165500
DESCRIPTION:The [Rokojori Action Library](https://rokojori.com/en/labs/roko
 jori-action-library/overview) main feature and its ground concept are acti
 ons which use a modified concept of the command pattern. The actions patte
 rn creates a glue for all disciplines of game development and centralizes 
 the work on the Godot Editor. \n\nThe slides\, projects and more can be al
 so found on [Rokojori's blog](https://rokojori.com/en/news/blogs/godot-con
 -2026/overview) \n\n\nThe talk explains the origin of the pattern from mel
 ting VFX chains and input commands during the development of Dash Cup Kick
 ers and outlines how the simple actions elaborated to handle more complex 
 scenarios like character controller interactions\, behaviour and callback 
 serialization and networking features.\n\nAdditionally it shows in-depth s
 pecific workflows for real-time editing VFX chains in the Godot Editor
DTSTAMP:20260502T153555Z
LOCATION:Theatre 2
SUMMARY:Rokojori Action Library - Next Level Signals for Effects and Logic 
 - Rokojori
URL:https://talks.godotengine.org/godotcon-ams-2026/talk/XE93AD/
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