Thijs van Loenhout
I am a game maker and artist based in the Netherlands. My work explores games as a material and expressive medium, often through small, poetic and experimental projects. Alongside my practice, I have taught prototyping and developed workshops focused on alternative approaches to design and technology.
Session
Contemporary design often strives for seamlessness: flowing, immersive experiences in which the underlying technology disappears from view. In constrast, seamful design embraces complexity and friction to expose the boundaries and inner workings of the technology we engage with.
This talk explores what this means for games, as a player, as a designer and as a Godot user. Drawing from my own experience making small, experimental games in Godot, I will reflect on how keeping seams visible can shift the relation between player, maker and game, and open up alternative approaches to game design.