Michał Myczkowski
CS graduate from the University of Wrocław (2025) with professional experience in embedded systems simulation (ex Software Engineer at Antmicro). An open source enthusiast, he is currently freelancing and building Chacron1, a small creative studio focused on tooling for game developers and creatives.
Session
Shipping Godot games to iOS without a Mac is entirely possible. I'll walk through the CI/CD pipeline I built using GitHub Actions with macOS runners and Fastlane - from basics such as project.godot configuration to code signing with match, building with gym, and distributing via pilot.
Thanks to Fastlane's match, this workflow should also be valuable for teams who do own a Mac - managing certificates and provisioning profiles across your team becomes painless and consistent.