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UID:pretalx-godotcon-ams-2026-TFYX3F@talks.godotengine.org
DTSTART;TZID=CET:20260423T154500
DTEND;TZID=CET:20260423T161500
DESCRIPTION:Are you an artist who struggles with Git merge conflicts\, and 
 broken Godot scenes?\n\nOr perhaps you're a programmer who keeps handling 
 your team's Git problems\, instead of writing code?\n\nMaybe you teach God
 ot to students\, and half your time is spent fixing Git mistakes?\n\nGame 
 development includes a diversity of roles\, and not everyone can be expect
 ed to learn or teach Git. Its learning curve is way too steep\, and less-t
 echnical participants can end up locked out of Godot entirely. Plus\, Git 
 was built for code -- games are a lot more than code!\n\nEnter Backstitch.
  Our open-source Godot plugin allows for real-time collaboration\, similar
  to a Google Doc. You can...\n\n- See a history of changes\, including vis
 ual diffs\n- Revert to previous versions\n- Create and merge branches\n\n.
 .. all without leaving the editor. Most importantly\, you're *never* stuck
  with a broken scene. Everyone's changes are intelligently merged together
 \, automatically.\n\nBackstitch is great for game jams\, or remote\, async
 hronous work. It is also excellent for classrooms! The plugin grew out of 
 a collaboration with the Endless Foundation\, who teach game development w
 ith Godot\, and needed a better solution for students than Git.\n\nIn this
  talk\, we'll cover the challenges of version control in game development\
 , what we've learned from students\, and what collaboration can look like 
 when everyone on the team can work together. Everyone deserves equal acces
 s to version control!
DTSTAMP:20260428T192036Z
LOCATION:Theatre 2
SUMMARY:Beyond Git: Real-Time Version Control for Godot - Lilith Duncan\, N
 ikita Zatkovich
URL:https://talks.godotengine.org/godotcon-ams-2026/talk/TFYX3F/
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