Konrad Gadzina
A programmer with 17 years of experience, giving gamedev lectures and workshops for kids and adults on SWPS University Kraków and other places. Co-created interactive exhibitions, including Enigma Cipher Centre in Poznań, Poland. Godot contributor. Using any opportunity to talk about making games more accessible for people with special needs.
Session
04-23
13:45
30min
Accessible game means game better for everyone
Konrad Gadzina
We want players to be chalenged by our games. Some people, however, face more challenges than we intended. We, ourselves, could be in that situation one day because of temporal disability, aging or some environmental reasons. Let's see what we could do to make our games more future proof in case of accessibility and open for players with disabilities right now.
Community Talk
Theatre 1