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UID:pretalx-godotcon-ams-2026-EPEJB3@talks.godotengine.org
DTSTART;TZID=CET:20260423T100500
DTEND;TZID=CET:20260423T103500
DESCRIPTION:In this talk\, I will cover the appeal of deliberately engender
 ing discomfort in players. How and why to make them uncomfortable\, and th
 e ethics of mechanical and narrative coercion.\n\nGames may be used to put
  players in compromised and uncomfortable situations\, potentially in conf
 lict with other players or themselves. A great deal of emotional developme
 nt can be caused by such experiences\, accompanied by the need to accept t
 hat hurt. This talk includes development discussions from our ethics desig
 n groundwork at Polynormal Games\, as well as my own experience with writi
 ng intense\, trauma-focused games.
DTSTAMP:20260428T192133Z
LOCATION:Theatre 2
SUMMARY:You don't hate your audience enough: Learnings in player-hostile de
 sign - Snek
URL:https://talks.godotengine.org/godotcon-ams-2026/talk/EPEJB3/
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