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UID:pretalx-godotcon-ams-2026-3YXU8Z@talks.godotengine.org
DTSTART;TZID=CET:20260424T102500
DTEND;TZID=CET:20260424T111500
DESCRIPTION:Alternative title: Automating QA with Godot: Stop Firefighting 
 and Start Preventing Bugs\n\nThis is an **introductory** talk for develope
 rs that don't know about **automated testing** or don't know how to use it
  in game development. Its goal is to help teams without a lot of resources
  to define their QA strategy and improve their projects quality. All techn
 iques can be done directly by the team and the resources shared are either
  free to use or have a free plan. The talk is divided in 3 parts:\n\nThe f
 irst part\, in which we share the QA mindset. Here we learn how **testing 
 throughout the development of a project** instead of at the end helps us g
 o **faster** by re-doing less work. We also talk about how to use **contin
 uous improvement** to make the development process easier over time\, redu
 cing friction and speeding production up\n\nThe second part is were **auto
 mated tests** are introduced. This part goes from understanding **what to 
 test and how** to write a test\, to knowing which type of test to use. Sin
 ce unit tests aren't everything\, we go over **4 types of tests** not comm
 only mentioned that are very valuable for video game testing (**performanc
 e** tests\, **screenshot** tests\, **smoke** tests and **static analysis**
 )\n\nThe third part focuses on **Continuous Integration** (CI) environment
 s: **why** use them and **what** to use them for (how to set one up falls 
 out of the scope and time limit of this talk\, but the slides have an anno
 tated sample configuration file for anyone watching the recording). We als
 o explain how **Godot has a big advantage** on CI builds and test executio
 n over other game engines
DTSTAMP:20260626T235624Z
LOCATION:Theatre 1
SUMMARY:QA and Automation: Make a Better Game and Save Time+Money Doing It 
 - Nepo
URL:https://talks.godotengine.org/godotcon-ams-2026/talk/3YXU8Z/
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