Adriaan de Jongh is a Dutch game designer best known for his work on the indie game hit Hidden Folks, as well as the recently released Rift Riff – made in Godot. Adriaan is now returning to Hidden Folks as the director of a new company under the same name, setting out to make spinoffs and sequels to the original hit game – all made in Godot!
- Getting Started with Editor Tools
- Help Godot contributors help you
Antonio Caggiano is a Senior Software Engineer at LunarG. Since graduating in Computer Science in 2016, he has held graphics roles at Imagination Technologies, Arm, Collabora, and Qualcomm, contributing to multiple open source graphics and driver projects. He is passionate about Computer Graphics and making advanced GPU features approachable.
- Integrating Vulkan Ray Tracing in Godot
Creative Director at Bold Beetle Games
Technical Coordinator of SGAs Energy Efficiency Network
- Introduction to Energy Efficiency
History as business analyst, development manager and product owner, on a foundation of a strong technical background. Long time ago (android 1.6 era) once wrote a OpenGL renderer from scratch for a Android game. Now into Godot; making subsystems for rendering, NPC vision/hearing/situational awareness, enhanced 3D audio, etc.
- LODs demystified
- The long road to a million trees
Bertine van Hövell started making games in 2006 and no one stopped her so far. She develops her own titles as well as doing freelance narrative work for titles such as Stellaris, Old Skies, Hauma and At Eve's Wake. Besides that, she represents indie creators in the Dutch Games Association. In her spare time she co-hosts a monthly horror LARP.
- Getting Better at Grant Writing
Bertrand is a game dev hobbyist since 2003, when he wrote Z80 assembly games on TI-83+ calculators.
He started Godot in February 2024 and loves pushing it to its limits, often with the help of shaders.
Also musician & amateur composer, but his day job is writing web apps like https://norishare.com
Some jam games on https://bertrandbordage.itch.io
- 1000 rigged AnimationPlayers in 3D, impossible?
Heya - I'm Bram (He/ Him) and I'm a standard nerd working full time as a tutor making courses about Godot on GamedevTV, Udemy, and Itch as well as the occasional video on YouTube. I'm currently working on my first major release, a survivor-like called Gothic Steel!
- Taking code golf too far
Dr Bryan Duggan teaches @ TU Dublin. He has been teaching game development for over 20 years and has used Godot since 2023. He is the founder of Godó Gaedhleach - The Irish Godot Users Group with over 150 members from across Ireland, and is a Board member of Gamecraft Foundation who has been running game jams for 15 years.
- Unlocking Student Creativity with Godot @ TU Dublin
I'm an artist mainly focused on free software.
Studied photography and cinema lighting direction, then fell in love with Blender and Floss since 2.49a.
I worked in projection mappings along with all kind of generalist 3D commissions.
I'm also a creative developer and I build art experiences mixing cinema, video games and XR thanks to Godot.
- Interactive Video Mapping with Godot
Technical Director at Flammable Penguins Games, shipping since PS2 days.
Previously PlayStation internal tech working on networking and VR. Wrote OpenXR for Adobe Substance Modeler. Over a decade in VR, working on HW & SW. Godot XR contributor.
Always a gamedev and a queer creative based in London with her lovely wife and cats.
- Shipping VR game in Godot
Hi! I'm Cypri [she/her], a game developer from Scotland! I enjoy UI programming, game design and tech art. I love engaging with the game dev community, especially locally where I am known for doing way too many game jams in my free time!
- Do Game Jams!
David M. Lary is seasoned software engineer with over 25 years of professional experience in systems programming, kernel development, and tooling. His relationship with technology has always been rooted in game development, starting with MUD coding in the mid-1990s and evolving into 3D with Godot & Blender in 2022.
- Never Done: An Evolving Blender Workflow for Building RPGs
Emily-Jane Williamson is a SWE Intern at Arm, completing her industrial placement year as part of a BSc in Software Engineering.
- From Desktop Dreams to Mobile Reality: Making Godot Games Perform
COO and Producer at Blender
- Singularity - Blender Short Film Screening
- Singularity - Blender Short Film Screening
Self-taught video game developer and programmer in Godot after leaving a 10-year career as a wind turbine engineer. Worked on Rift Riff and currently tech lead on Hidden Folks 2.
- Getting Started with Editor Tools
I am the Co-Founder and CTO of Migeran with over 22 years of experience as a Software Engineer, Software Architect, and CTO. We founded Migeran in 2007 together with my wife, Dr. Annamária Mattasits, our CEO. Our first product was acquired by Intel. We are Godot Engine Customization Experts with AR/VR, Automotive, Mobile, and Desktop projects.
- LibGodot - Embed Godot Everywhere with Godot 4.6 and Beyond
I love typography, games, and music – so I make my own. My name is Henni and I’m a professional graphic designer and hobbyist game dev, running my own type foundry.
- That UI looks dope – wish it wasn’t so hard to read tho
Ian has over twenty years of commercial software development experience, specialising in performance optimisation for desktop/server and designing and building games for mobile. As part of the Developer Relations team at Arm, he collaborates with game studios and game engine developers to support and enhance their experiences on Arm platforms.
- From Desktop Dreams to Mobile Reality: Making Godot Games Perform
Writer, artist, programmer. I have been working in software engineering at a global scale for the past 15 years. Working on my first commercial title, Tiny Drift, already available on Steam.
- Game Programming Patterns for Godot
Joseph helped start BoGo, the Boston Godot Developer group. By day, he works with Swift and Godot with Miguel de Icaza at Xibbon. Previously, he helped Miguel found Xamarin to bring C# to mobile and helped C#-enable many game engines along the way. Beyond Godot, Joseph helped launch and grow several local user groups in Boston and around the world.
- What one year of shipping Godot on iOS taught us
Juan is the Godot Engine original creator, together with Ariel Manzur.
- Help make Godot better by thinking like a Godot Developer
https://bsky.app/profile/nojoule.com
https://nojoule.com
I’m Julian Rogawski, a Technical Artist and Godot developer with a Master's in Computational Visualistics and a slight obsession with shaders. I create educational content deconstructing visual effects on Social Media and create tools and addons specialized on Godot.
- Procedural Pixel Art: Retro VFX with Shaders
My career was in CNC software, but I have used Godot for VR projects since 2020. More recently I fell into the rabbit-hole known as VRChat (username: goatchurch). My Godot work is now dedicated to upgrading the engine so it can replicate the capabilities of that life-transforming platform, of which VoIP is a necessary component.
- In the weeds of the Godot audio system
I'm 16 years old, I've lived in the Netherlands for five years. I go to a dutch school in Haarlem. I've been using Godot for about 3 years, making space games and tools for the AV team. I care a lot about FOSS and am one of the 3 people at my school who use linux. I've also done some web development, my website is junas.space.
- How to make a light show; with Godot!
A programmer with 17 years of experience, giving gamedev lectures and workshops for kids and adults on SWPS University Kraków and other places. Co-created interactive exhibitions, including Enigma Cipher Centre in Poznań, Poland. Godot contributor. Using any opportunity to talk about making games more accessible for people with special needs.
- Accessible game means game better for everyone
Senior Developer Technology Engineer @ NVIDIA Switzerland. Focused on path tracing and performance optimization.
- NVIDIA: Pathtracing Q&A
Hi! I'm Lilith. I'm a game developer, specializing in weird, narrative experiences that never seem to leave my hard drive.
I also engineer software. Right now, I work at Ink & Switch, where we're creating Backstitch, a real-time version control plugin for Godot.
- Beyond Git: Real-Time Version Control for Godot
- Playing PVKK
I'm Lucy Jongebloed, also known online as LucyLavend. I'm a game developer and artist who loves making 3D animated tutorials to help people learn game development. I enjoy taking tricky and niche game development concepts and turn them into something easy to understand and fun to watch.
- How to Get More Eyes on Your Game Development Videos and Tutorials
After 15 years of software development - programming, teaching, speaking, and blogging - I thought the most exciting parts were behind me. Then I discovered Godot. Now, I'm releasing a game.
- YAML > Resources: Scalable Content Management
Marcel is a seasoned software developer and architect with over 25 years of experience. He was the head of Studio 397 where he developed rFactor 2, and contributed to racing games like Automobilista 1, The Grand Tour Game, NASCAR 21 Ignition and rFactor 1. As the founder of The Last Garage he is now developing a racing simulation platform in Godot.
- Godot at the limit of grip!
Former AAA game dev (Mario + Rabbids: Kingdom Battle, Horizon Forbidden West), now gone indie.
Currently working on Marsozoic, an alien paleontology game of excavation & deduction.
- From model to gameplay in seconds: setting up your Blender-Godot pipeline
PhD student in mathematics at the Friedrich-Schiller-Universität Jena, Germany.
- Make your own fractal!
For the last nine years, I've taught at the The Hague University of Applied Sciences, and in the last four years fulfilled the role of course leader for their Game Development program. In 2025, I completed my Masters Degree in Indie Game Development at Falmouth University, in which I used Godot as part of my thesis: making 12 games in 12 weeks.
- Tiny Games, Huge Joy.
Matt Ellis is a Developer Advocate at JetBrains, working with the .NET, C++ and gamedev tooling in Rider. He spent around 20 years shipping software in various industries before joining JetBrains and now enjoys talking to people about IDEs, speaking at conferences, and having too much fun with syntax trees and source code analysis.
- From Game to Engine: JetBrains Rider as Your One-Stop Godot IDE
CS graduate from the University of Wrocław (2025) with professional experience in embedded systems simulation (ex Software Engineer at Antmicro). An open source enthusiast, he is currently freelancing and building Chacron1, a small creative studio focused on tooling for game developers and creatives.
- No Mac Required. Shipping Godot iOS Games from Any Platform with Github Actions and Fastlane
- What one year of shipping Godot on iOS taught us
Nepo worked in QA for non-games software for 8 years before studying game design and founding Nokorpo, a small outsourcing studio (3 people) focused on Godot and open source tools. They've shared their knowledge in Spanish indie dev fairs Guadalindie and BCN Game Fest and they help organize the meetup Barcelona Game Creators.
- QA and Automation: Make a Better Game and Save Time+Money Doing It
Nicola Farronato is a business founder with over two decades of international business experience. He is the Co-founder and Co-CEO of W4 Games — a leading gametech company working with Godot Engine.
- How W4 makes Godot fit for Enterprise, and better for everyone
I'm a 25 year old game design student at the HKU, and a game designer / developer making games on my own time too. I like quirky, strange, experimental games, especially ones that involve breaking expectations, meta/deconstructive gameplay, out-of-the-box thinking, all that kind of stuff :)
- Thinking out of the box, literally (with window nodes)
- Beyond Git: Real-Time Version Control for Godot
Raffaele Picca is a multidisciplinary game developer, artist, and creative director from Augsburg, Germany. He develops games at Bippinbits, where he works on projects including Dome Keeper and PVKK, and is also the solo developer behind the atmospheric horror game Engraving. He previously released Beat Invaders, a Godot-made action roguelite shoot
- Changing the Mood: Better Atmosphere for Godot Games
Rokojori (Josef Rissling) is an app & game developer, working in various fields from daw/dsp development, 3D editors, web, education and games. In 2022, he released the game "Dash Cup Kickers" and develops the Godot addon "Rokojori Action Library". He hosts a website for godot and game dev tutorials and is part of the Godot User Group Berlin.
- Rokojori Action Library - Next Level Signals for Effects and Logic
Rory is a Co-founder and the Director of Engineering at Pocket Sized Hands in Dundee, Scotland. Pocket Sized Hands is a studio specializing in co-development and porting services with a passionate, talented and dedicated team with extensive experience across Console, Mobile, and PC.
- Porting Without the Pain: Setting Your Godot Game Up for Success
Rémi Verschelde is Godot's Project Maintainer, overseeing the work that gets done on the open source engine and released to end users. He is also a Co-Founder & Chief Customer Officer of W4 Games, the main company providing B2B products and services in Godot's open ecosystem.
- How W4 makes Godot fit for Enterprise, and better for everyone
I'm the technical director at Polynormal Games, an indie studio focused on accessible and inclusive game design.
I created my own dialogue plugin, with which I wrote LONER_DOG, a transgressive indie visual novel that received the IFDB award for Outstanding Godot Game of 2025.
- You don't hate your audience enough: Learnings in player-hostile design
Co-founder at Fox's Sake Studio and serial Godot addon builder
- netcode, netfox, and net-you
I am a game maker and artist based in the Netherlands. My work explores games as a material and expressive medium, often through small, poetic and experimental projects. Alongside my practice, I have taught prototyping and developed workshops focused on alternative approaches to design and technology.
- Seamful Design in Godot: Working with Friction and Imperfection
Tim Krief is a French indie developer who mainly uses free/libre and open-source software to create his games. He has been developing games for over ten years, participating in game jams with games played over 100,000 times. Creator of the game Fallacy Quiz made using Godot, some of his projects were featured in the Godot Showreels 2020 and 2023.
- How rejecting the productivity mindset can make your game stand out.
Will is a principal engineer at Endless Access, and a core developer of Threadbare. He has spent the past decade working at the intersection of open-source technology and digital inclusion, and now builds open-source games using Godot and other tools to support learners and first-time contributors.
- Building a beginner-friendly game project
Yasen Dinkov is an engineering leader who’s spent the last decade building production-grade software systems and shipping products in high-compliance environments. He currently works on platform architecture in the logistics sector, where threat modeling, integrity guarantees, and “assume it will be abused” thinking are part of every day.
- The Clone Wars: Defending Godot Games From Reupload Scams