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            <pentabarf:title>Rokojori Action Library - Next Level Signals for Effects and Logic</pentabarf:title>
            <pentabarf:subtitle></pentabarf:subtitle>
            <pentabarf:language>en</pentabarf:language>
            <pentabarf:language-code>en</pentabarf:language-code>
            <dtstart>20260423T162500</dtstart>
            <dtend>20260423T165500</dtend>
            <duration>003000</duration>
            <summary>Rokojori Action Library - Next Level Signals for Effects and Logic</summary>
            <description></description>
            <class>PUBLIC</class>
            <status>CONFIRMED</status>
            <category>Talk</category>
            <url>https://talks.godotengine.org/godotcon-ams-2026/talk/XE93AD/</url>
            <location>Theatre 2</location>
            
            <attendee>Rokojori</attendee>
            
        </vevent>
        
        <vevent>
            <method>PUBLISH</method>
            <uid>TPMYXN@@talks.godotengine.org</uid>
            <pentabarf:event-id></pentabarf:event-id>
            <pentabarf:event-slug>-TPMYXN</pentabarf:event-slug>
            <pentabarf:title>From Desktop Dreams to Mobile Reality: Making Godot Games Perform</pentabarf:title>
            <pentabarf:subtitle></pentabarf:subtitle>
            <pentabarf:language>en</pentabarf:language>
            <pentabarf:language-code>en</pentabarf:language-code>
            <dtstart>20260424T084500</dtstart>
            <dtend>20260424T091500</dtend>
            <duration>003000</duration>
            <summary>From Desktop Dreams to Mobile Reality: Making Godot Games Perform</summary>
            <description></description>
            <class>PUBLIC</class>
            <status>CONFIRMED</status>
            <category>Talk</category>
            <url>https://talks.godotengine.org/godotcon-ams-2026/talk/TPMYXN/</url>
            <location>Theatre 1</location>
            
            <attendee>Ian Bolton</attendee>
            
            <attendee>Emily Jane Williamson</attendee>
            
        </vevent>
        
        <vevent>
            <method>PUBLISH</method>
            <uid>9SZBU3@@talks.godotengine.org</uid>
            <pentabarf:event-id></pentabarf:event-id>
            <pentabarf:event-slug>-9SZBU3</pentabarf:event-slug>
            <pentabarf:title>NVIDIA: Pathtracing Q&amp;A</pentabarf:title>
            <pentabarf:subtitle></pentabarf:subtitle>
            <pentabarf:language>en</pentabarf:language>
            <pentabarf:language-code>en</pentabarf:language-code>
            <dtstart>20260424T092500</dtstart>
            <dtend>20260424T101500</dtend>
            <duration>005000</duration>
            <summary>NVIDIA: Pathtracing Q&amp;A</summary>
            <description></description>
            <class>PUBLIC</class>
            <status>CONFIRMED</status>
            <category>Long talk</category>
            <url>https://talks.godotengine.org/godotcon-ams-2026/talk/9SZBU3/</url>
            <location>Theatre 1</location>
            
            <attendee>Leroy Sikkes</attendee>
            
        </vevent>
        
        <vevent>
            <method>PUBLISH</method>
            <uid>3YXU8Z@@talks.godotengine.org</uid>
            <pentabarf:event-id></pentabarf:event-id>
            <pentabarf:event-slug>-3YXU8Z</pentabarf:event-slug>
            <pentabarf:title>QA and Automation: Make a Better Game and Save Time+Money Doing It</pentabarf:title>
            <pentabarf:subtitle></pentabarf:subtitle>
            <pentabarf:language>en</pentabarf:language>
            <pentabarf:language-code>en</pentabarf:language-code>
            <dtstart>20260424T102500</dtstart>
            <dtend>20260424T111500</dtend>
            <duration>005000</duration>
            <summary>QA and Automation: Make a Better Game and Save Time+Money Doing It</summary>
            <description></description>
            <class>PUBLIC</class>
            <status>CONFIRMED</status>
            <category>Long talk</category>
            <url>https://talks.godotengine.org/godotcon-ams-2026/talk/3YXU8Z/</url>
            <location>Theatre 1</location>
            
            <attendee>Nepo</attendee>
            
        </vevent>
        
        <vevent>
            <method>PUBLISH</method>
            <uid>FXZN3W@@talks.godotengine.org</uid>
            <pentabarf:event-id></pentabarf:event-id>
            <pentabarf:event-slug>-FXZN3W</pentabarf:event-slug>
            <pentabarf:title>Porting Without the Pain: Setting Your Godot Game Up for Success</pentabarf:title>
            <pentabarf:subtitle></pentabarf:subtitle>
            <pentabarf:language>en</pentabarf:language>
            <pentabarf:language-code>en</pentabarf:language-code>
            <dtstart>20260424T112500</dtstart>
            <dtend>20260424T115500</dtend>
            <duration>003000</duration>
            <summary>Porting Without the Pain: Setting Your Godot Game Up for Success</summary>
            <description></description>
            <class>PUBLIC</class>
            <status>CONFIRMED</status>
            <category>Talk</category>
            <url>https://talks.godotengine.org/godotcon-ams-2026/talk/FXZN3W/</url>
            <location>Theatre 1</location>
            
            <attendee>Rory Thomson</attendee>
            
        </vevent>
        
        <vevent>
            <method>PUBLISH</method>
            <uid>AFMSMD@@talks.godotengine.org</uid>
            <pentabarf:event-id></pentabarf:event-id>
            <pentabarf:event-slug>-AFMSMD</pentabarf:event-slug>
            <pentabarf:title>Playing PVKK</pentabarf:title>
            <pentabarf:subtitle></pentabarf:subtitle>
            <pentabarf:language>en</pentabarf:language>
            <pentabarf:language-code>en</pentabarf:language-code>
            <dtstart>20260424T120500</dtstart>
            <dtend>20260424T123500</dtend>
            <duration>003000</duration>
            <summary>Playing PVKK</summary>
            <description></description>
            <class>PUBLIC</class>
            <status>CONFIRMED</status>
            <category>Live Gameplay</category>
            <url>https://talks.godotengine.org/godotcon-ams-2026/talk/AFMSMD/</url>
            <location>Theatre 1</location>
            
            <attendee>Luca</attendee>
            
        </vevent>
        
        <vevent>
            <method>PUBLISH</method>
            <uid>DQXZZC@@talks.godotengine.org</uid>
            <pentabarf:event-id></pentabarf:event-id>
            <pentabarf:event-slug>-DQXZZC</pentabarf:event-slug>
            <pentabarf:title>LibGodot - Embed Godot Everywhere with Godot 4.6 and Beyond</pentabarf:title>
            <pentabarf:subtitle></pentabarf:subtitle>
            <pentabarf:language>en</pentabarf:language>
            <pentabarf:language-code>en</pentabarf:language-code>
            <dtstart>20260424T124500</dtstart>
            <dtend>20260424T131500</dtend>
            <duration>003000</duration>
            <summary>LibGodot - Embed Godot Everywhere with Godot 4.6 and Beyond</summary>
            <description></description>
            <class>PUBLIC</class>
            <status>CONFIRMED</status>
            <category>Talk</category>
            <url>https://talks.godotengine.org/godotcon-ams-2026/talk/DQXZZC/</url>
            <location>Theatre 1</location>
            
            <attendee>Gergely Kis</attendee>
            
        </vevent>
        
        <vevent>
            <method>PUBLISH</method>
            <uid>8KVVTU@@talks.godotengine.org</uid>
            <pentabarf:event-id></pentabarf:event-id>
            <pentabarf:event-slug>-8KVVTU</pentabarf:event-slug>
            <pentabarf:title>Help make Godot better by thinking like a Godot Developer</pentabarf:title>
            <pentabarf:subtitle></pentabarf:subtitle>
            <pentabarf:language>en</pentabarf:language>
            <pentabarf:language-code>en</pentabarf:language-code>
            <dtstart>20260424T132500</dtstart>
            <dtend>20260424T141500</dtend>
            <duration>005000</duration>
            <summary>Help make Godot better by thinking like a Godot Developer</summary>
            <description></description>
            <class>PUBLIC</class>
            <status>CONFIRMED</status>
            <category>Long talk</category>
            <url>https://talks.godotengine.org/godotcon-ams-2026/talk/8KVVTU/</url>
            <location>Theatre 1</location>
            
            <attendee>Juan Linietsky</attendee>
            
        </vevent>
        
        <vevent>
            <method>PUBLISH</method>
            <uid>WZUAZN@@talks.godotengine.org</uid>
            <pentabarf:event-id></pentabarf:event-id>
            <pentabarf:event-slug>-WZUAZN</pentabarf:event-slug>
            <pentabarf:title>From Game to Engine: JetBrains Rider as Your One-Stop Godot IDE</pentabarf:title>
            <pentabarf:subtitle></pentabarf:subtitle>
            <pentabarf:language>en</pentabarf:language>
            <pentabarf:language-code>en</pentabarf:language-code>
            <dtstart>20260424T142500</dtstart>
            <dtend>20260424T151500</dtend>
            <duration>005000</duration>
            <summary>From Game to Engine: JetBrains Rider as Your One-Stop Godot IDE</summary>
            <description></description>
            <class>PUBLIC</class>
            <status>CONFIRMED</status>
            <category>Long talk</category>
            <url>https://talks.godotengine.org/godotcon-ams-2026/talk/WZUAZN/</url>
            <location>Theatre 1</location>
            
            <attendee>Matt Ellis</attendee>
            
        </vevent>
        
        <vevent>
            <method>PUBLISH</method>
            <uid>WVXKCX@@talks.godotengine.org</uid>
            <pentabarf:event-id></pentabarf:event-id>
            <pentabarf:event-slug>-WVXKCX</pentabarf:event-slug>
            <pentabarf:title>How to Get More Eyes on Your Game Development Videos and Tutorials</pentabarf:title>
            <pentabarf:subtitle></pentabarf:subtitle>
            <pentabarf:language>en</pentabarf:language>
            <pentabarf:language-code>en</pentabarf:language-code>
            <dtstart>20260424T152500</dtstart>
            <dtend>20260424T161500</dtend>
            <duration>005000</duration>
            <summary>How to Get More Eyes on Your Game Development Videos and Tutorials</summary>
            <description></description>
            <class>PUBLIC</class>
            <status>CONFIRMED</status>
            <category>Long talk</category>
            <url>https://talks.godotengine.org/godotcon-ams-2026/talk/WVXKCX/</url>
            <location>Theatre 1</location>
            
            <attendee>Lucy &quot;Lavend&quot; Jongebloed</attendee>
            
        </vevent>
        
        <vevent>
            <method>PUBLISH</method>
            <uid>TDDEAA@@talks.godotengine.org</uid>
            <pentabarf:event-id></pentabarf:event-id>
            <pentabarf:event-slug>-TDDEAA</pentabarf:event-slug>
            <pentabarf:title>Taking code golf too far</pentabarf:title>
            <pentabarf:subtitle></pentabarf:subtitle>
            <pentabarf:language>en</pentabarf:language>
            <pentabarf:language-code>en</pentabarf:language-code>
            <dtstart>20260424T162500</dtstart>
            <dtend>20260424T165500</dtend>
            <duration>003000</duration>
            <summary>Taking code golf too far</summary>
            <description></description>
            <class>PUBLIC</class>
            <status>CONFIRMED</status>
            <category>Talk</category>
            <url>https://talks.godotengine.org/godotcon-ams-2026/talk/TDDEAA/</url>
            <location>Theatre 1</location>
            
            <attendee>Bramwell Williams</attendee>
            
        </vevent>
        
        <vevent>
            <method>PUBLISH</method>
            <uid>BV7FMT@@talks.godotengine.org</uid>
            <pentabarf:event-id></pentabarf:event-id>
            <pentabarf:event-slug>-BV7FMT</pentabarf:event-slug>
            <pentabarf:title>Game Programming Patterns for Godot</pentabarf:title>
            <pentabarf:subtitle></pentabarf:subtitle>
            <pentabarf:language>en</pentabarf:language>
            <pentabarf:language-code>en</pentabarf:language-code>
            <dtstart>20260424T170500</dtstart>
            <dtend>20260424T173500</dtend>
            <duration>003000</duration>
            <summary>Game Programming Patterns for Godot</summary>
            <description></description>
            <class>PUBLIC</class>
            <status>CONFIRMED</status>
            <category>Talk</category>
            <url>https://talks.godotengine.org/godotcon-ams-2026/talk/BV7FMT/</url>
            <location>Theatre 1</location>
            
            <attendee>Inacio Schweller</attendee>
            
        </vevent>
        
        <vevent>
            <method>PUBLISH</method>
            <uid>E3F79U@@talks.godotengine.org</uid>
            <pentabarf:event-id></pentabarf:event-id>
            <pentabarf:event-slug>-E3F79U</pentabarf:event-slug>
            <pentabarf:title>Closing</pentabarf:title>
            <pentabarf:subtitle></pentabarf:subtitle>
            <pentabarf:language>en</pentabarf:language>
            <pentabarf:language-code>en</pentabarf:language-code>
            <dtstart>20260424T174500</dtstart>
            <dtend>20260424T180000</dtend>
            <duration>001500</duration>
            <summary>Closing</summary>
            <description></description>
            <class>PUBLIC</class>
            <status>CONFIRMED</status>
            <category>Opening/Closing</category>
            <url>https://talks.godotengine.org/godotcon-ams-2026/talk/E3F79U/</url>
            <location>Theatre 1</location>
            
        </vevent>
        
        <vevent>
            <method>PUBLISH</method>
            <uid>DNXAFC@@talks.godotengine.org</uid>
            <pentabarf:event-id></pentabarf:event-id>
            <pentabarf:event-slug>-DNXAFC</pentabarf:event-slug>
            <pentabarf:title>How rejecting the productivity mindset can make your game stand out.</pentabarf:title>
            <pentabarf:subtitle></pentabarf:subtitle>
            <pentabarf:language>en</pentabarf:language>
            <pentabarf:language-code>en</pentabarf:language-code>
            <dtstart>20260424T084500</dtstart>
            <dtend>20260424T091500</dtend>
            <duration>003000</duration>
            <summary>How rejecting the productivity mindset can make your game stand out.</summary>
            <description></description>
            <class>PUBLIC</class>
            <status>CONFIRMED</status>
            <category>Talk</category>
            <url>https://talks.godotengine.org/godotcon-ams-2026/talk/DNXAFC/</url>
            <location>Theatre 2</location>
            
            <attendee>Tim Krief</attendee>
            
        </vevent>
        
        <vevent>
            <method>PUBLISH</method>
            <uid>VGASKF@@talks.godotengine.org</uid>
            <pentabarf:event-id></pentabarf:event-id>
            <pentabarf:event-slug>-VGASKF</pentabarf:event-slug>
            <pentabarf:title>No Mac Required. Shipping Godot iOS Games from Any Platform with Github Actions and Fastlane</pentabarf:title>
            <pentabarf:subtitle></pentabarf:subtitle>
            <pentabarf:language>en</pentabarf:language>
            <pentabarf:language-code>en</pentabarf:language-code>
            <dtstart>20260424T092500</dtstart>
            <dtend>20260424T095500</dtend>
            <duration>003000</duration>
            <summary>No Mac Required. Shipping Godot iOS Games from Any Platform with Github Actions and Fastlane</summary>
            <description></description>
            <class>PUBLIC</class>
            <status>CONFIRMED</status>
            <category>Talk</category>
            <url>https://talks.godotengine.org/godotcon-ams-2026/talk/VGASKF/</url>
            <location>Theatre 2</location>
            
            <attendee>Michał Myczkowski</attendee>
            
        </vevent>
        
        <vevent>
            <method>PUBLISH</method>
            <uid>GAWZDR@@talks.godotengine.org</uid>
            <pentabarf:event-id></pentabarf:event-id>
            <pentabarf:event-slug>-GAWZDR</pentabarf:event-slug>
            <pentabarf:title>Godot at the limit of grip!</pentabarf:title>
            <pentabarf:subtitle></pentabarf:subtitle>
            <pentabarf:language>en</pentabarf:language>
            <pentabarf:language-code>en</pentabarf:language-code>
            <dtstart>20260424T100500</dtstart>
            <dtend>20260424T103500</dtend>
            <duration>003000</duration>
            <summary>Godot at the limit of grip!</summary>
            <description></description>
            <class>PUBLIC</class>
            <status>CONFIRMED</status>
            <category>Talk</category>
            <url>https://talks.godotengine.org/godotcon-ams-2026/talk/GAWZDR/</url>
            <location>Theatre 2</location>
            
            <attendee>Marcel Offermans</attendee>
            
        </vevent>
        
        <vevent>
            <method>PUBLISH</method>
            <uid>RETWUR@@talks.godotengine.org</uid>
            <pentabarf:event-id></pentabarf:event-id>
            <pentabarf:event-slug>-RETWUR</pentabarf:event-slug>
            <pentabarf:title>YAML &gt; Resources: Scalable Content Management</pentabarf:title>
            <pentabarf:subtitle></pentabarf:subtitle>
            <pentabarf:language>en</pentabarf:language>
            <pentabarf:language-code>en</pentabarf:language-code>
            <dtstart>20260424T104500</dtstart>
            <dtend>20260424T111500</dtend>
            <duration>003000</duration>
            <summary>YAML &gt; Resources: Scalable Content Management</summary>
            <description></description>
            <class>PUBLIC</class>
            <status>CONFIRMED</status>
            <category>Talk</category>
            <url>https://talks.godotengine.org/godotcon-ams-2026/talk/RETWUR/</url>
            <location>Theatre 2</location>
            
            <attendee>Maciej Radzikowski</attendee>
            
        </vevent>
        
        <vevent>
            <method>PUBLISH</method>
            <uid>DL7SJJ@@talks.godotengine.org</uid>
            <pentabarf:event-id></pentabarf:event-id>
            <pentabarf:event-slug>-DL7SJJ</pentabarf:event-slug>
            <pentabarf:title>The long road to a million trees</pentabarf:title>
            <pentabarf:subtitle></pentabarf:subtitle>
            <pentabarf:language>en</pentabarf:language>
            <pentabarf:language-code>en</pentabarf:language-code>
            <dtstart>20260424T112500</dtstart>
            <dtend>20260424T115500</dtend>
            <duration>003000</duration>
            <summary>The long road to a million trees</summary>
            <description></description>
            <class>PUBLIC</class>
            <status>CONFIRMED</status>
            <category>Talk</category>
            <url>https://talks.godotengine.org/godotcon-ams-2026/talk/DL7SJJ/</url>
            <location>Theatre 2</location>
            
            <attendee>Bart Wilmink</attendee>
            
        </vevent>
        
        <vevent>
            <method>PUBLISH</method>
            <uid>U33TXG@@talks.godotengine.org</uid>
            <pentabarf:event-id></pentabarf:event-id>
            <pentabarf:event-slug>-U33TXG</pentabarf:event-slug>
            <pentabarf:title>Tiny Games, Huge Joy.</pentabarf:title>
            <pentabarf:subtitle></pentabarf:subtitle>
            <pentabarf:language>en</pentabarf:language>
            <pentabarf:language-code>en</pentabarf:language-code>
            <dtstart>20260424T124500</dtstart>
            <dtend>20260424T131500</dtend>
            <duration>003000</duration>
            <summary>Tiny Games, Huge Joy.</summary>
            <description></description>
            <class>PUBLIC</class>
            <status>CONFIRMED</status>
            <category>Talk</category>
            <url>https://talks.godotengine.org/godotcon-ams-2026/talk/U33TXG/</url>
            <location>Theatre 2</location>
            
            <attendee>Mathijs Koning</attendee>
            
        </vevent>
        
        <vevent>
            <method>PUBLISH</method>
            <uid>PN3QR3@@talks.godotengine.org</uid>
            <pentabarf:event-id></pentabarf:event-id>
            <pentabarf:event-slug>-PN3QR3</pentabarf:event-slug>
            <pentabarf:title>Building a beginner-friendly game project</pentabarf:title>
            <pentabarf:subtitle></pentabarf:subtitle>
            <pentabarf:language>en</pentabarf:language>
            <pentabarf:language-code>en</pentabarf:language-code>
            <dtstart>20260424T132500</dtstart>
            <dtend>20260424T135500</dtend>
            <duration>003000</duration>
            <summary>Building a beginner-friendly game project</summary>
            <description></description>
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            <status>CONFIRMED</status>
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            <url>https://talks.godotengine.org/godotcon-ams-2026/talk/PN3QR3/</url>
            <location>Theatre 2</location>
            
            <attendee>Will Thompson</attendee>
            
        </vevent>
        
        <vevent>
            <method>PUBLISH</method>
            <uid>JDYVQ3@@talks.godotengine.org</uid>
            <pentabarf:event-id></pentabarf:event-id>
            <pentabarf:event-slug>-JDYVQ3</pentabarf:event-slug>
            <pentabarf:title>Integrating Vulkan Ray Tracing in Godot</pentabarf:title>
            <pentabarf:subtitle></pentabarf:subtitle>
            <pentabarf:language>en</pentabarf:language>
            <pentabarf:language-code>en</pentabarf:language-code>
            <dtstart>20260424T140500</dtstart>
            <dtend>20260424T143500</dtend>
            <duration>003000</duration>
            <summary>Integrating Vulkan Ray Tracing in Godot</summary>
            <description></description>
            <class>PUBLIC</class>
            <status>CONFIRMED</status>
            <category>Talk</category>
            <url>https://talks.godotengine.org/godotcon-ams-2026/talk/JDYVQ3/</url>
            <location>Theatre 2</location>
            
            <attendee>Antonio Caggiano</attendee>
            
        </vevent>
        
        <vevent>
            <method>PUBLISH</method>
            <uid>FTWX79@@talks.godotengine.org</uid>
            <pentabarf:event-id></pentabarf:event-id>
            <pentabarf:event-slug>-FTWX79</pentabarf:event-slug>
            <pentabarf:title>The Clone Wars: Defending Godot Games From Reupload Scams</pentabarf:title>
            <pentabarf:subtitle></pentabarf:subtitle>
            <pentabarf:language>en</pentabarf:language>
            <pentabarf:language-code>en</pentabarf:language-code>
            <dtstart>20260424T144500</dtstart>
            <dtend>20260424T151500</dtend>
            <duration>003000</duration>
            <summary>The Clone Wars: Defending Godot Games From Reupload Scams</summary>
            <description></description>
            <class>PUBLIC</class>
            <status>CONFIRMED</status>
            <category>Talk</category>
            <url>https://talks.godotengine.org/godotcon-ams-2026/talk/FTWX79/</url>
            <location>Theatre 2</location>
            
            <attendee>Yasen Dinkov</attendee>
            
        </vevent>
        
        <vevent>
            <method>PUBLISH</method>
            <uid>RXLHDR@@talks.godotengine.org</uid>
            <pentabarf:event-id></pentabarf:event-id>
            <pentabarf:event-slug>-RXLHDR</pentabarf:event-slug>
            <pentabarf:title>1000 rigged AnimationPlayers in 3D, impossible?</pentabarf:title>
            <pentabarf:subtitle></pentabarf:subtitle>
            <pentabarf:language>en</pentabarf:language>
            <pentabarf:language-code>en</pentabarf:language-code>
            <dtstart>20260424T152500</dtstart>
            <dtend>20260424T153500</dtend>
            <duration>001000</duration>
            <summary>1000 rigged AnimationPlayers in 3D, impossible?</summary>
            <description></description>
            <class>PUBLIC</class>
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