“Getting Started with Editor Tools”
Adriaan de Jongh, Franz LaZerte;
Talk
This talk is for you if you've not yet dabbled in making editor tools. We'll cover the absolute basics of several super easy-to-make tools using GDScript just to get you started.
“Help make Godot better by thinking like a Godot Developer”
Juan Linietsky;
Long talk
The process to decide whether features are added or not to Godot has been figured out over the years. Unfortunately, as it is difficult to transmit to others, many contributors and users are left in the dark about it, making it more difficult for the Godot project to have more help.
This talks aims to shed light and present a simplified model of this process that should be easy to understand for everyone.
“How to Get More Eyes on Your Game Development Videos and Tutorials”
Lucy "Lavend" Jongebloed;
Long talk
Over the past 14 years I’ve been making YouTube videos, starting with scrappy Minecraft Let’s Plays that almost nobody watched. Since then I’ve learned a lot through trial and error, with several of my (relatively) recent Godot tutorials now reaching over 100,000 views.
In this talk I’ll share some of the things I’ve learned along the way: creating interesting thumbnails and titles, pacing videos to keep viewers engaged, and the process I use to plan and produce my videos. I’ll also talk about topics that come up outside the creation process, such as promoting your work, dealing with negative comments, and keeping the process enjoyable for yourself.
This talk is aimed at developers and artists who are curious about creating videos but aren’t sure where to start, as well as those who already make videos and want to take their work to the next level.
“Singularity - Blender Short Film Screening”
Francesco Siddi, Fiona Cohen;
Movie Screening
Team screening of the short film "Singularity", a painterly space adventure set in a universe before the beginning of our time.
It was produced by the Blender Studio.