10-13, 09:30–10:20 (Europe/Berlin), Main Stage
Bringing Godot to the iPad has been a fabulous and fun adventure.
In this talk I will discuss both the technical challenges imposed by the platform as well as the user experience challenges posed by the platform and what a compiler engineer learned about developing user interfaces that meet the expectations of modern touch users.
Godot on iPad blends two worlds together with Swift: the world of Godot as expressed by the SwiftGodot binding with the user experience expected by iPad users using SwiftUI.
Miguel de Icaza started the SwiftGodot project to enable game developers to combine the speed and beauty of Swift with the power and versatility of Godot. Prior to this, he started several popular open source projects, including the Mono project, which powers C# in Unity, as well as C# on iOS and Android with Xamarin and earlier versions of Godot.