Lightning Talks
10-12, 13:00–14:30 (Europe/Berlin), Main Stage

We will host multiple 7 minute lightning talks in this time slot.

4 years and 2 many protoypes - Anthony Cossins
7 Design Patterns in 7 Minutes - André Buse
A Multiplayer Networking Workbench - Julian Todd
A trip from Unity to Godot in Enterprise - Dinesh Kumar
Automating material assignment for large batches of objects - Oliver Van Houtte
Building a 3D game using the real geodata - Alexander Pantiukhov
Giving a nuke to a Fish: Modding a Godot Game in 7 Minutes - Steen
Godot Developer Groups - Joseph Hill

Even though my background is in CS engineering and dev-ops, I was always fascinated by interactive media. After a fellow university student introduced me to Godot back in 2017, I began exploring this field more. Since then I have started studying media systems and have been working for the Godot Foundation since 2023.

I am an experienced CTO with a diverse technical background with a deep understanding embedded, games technology & pipelines and enterprise software development with an entrepreneurial mindset. I make serious and non-serious games using games technology for enterprise.

Outside of work, I play jazz piano and love making games and graphics hacks.

Hello! I'm a product engineer working at Framer. In my spare time I maintain few small projects with small user bases. One of which includes the Little Camera Preview for Godot.

Long time coder for CNC Machine tools in the CAD industry (due to a background in mathematics) who ended his professional career after two years at Autodesk. He has dabbled in IoT and robotics, but is now all-in for VR on Godot after having quit hang-gliding.

I love dice, modding, and helping people.

Joseph helped start BoGo, the Boston Godot Developer group. By day, he works with Swift and Godot with Miguel de Icaza at Xibbon. Previously, he helped Miguel found Xamarin to bring C# to mobile and helped C#-enable many game engines along the way. Beyond Godot, Joseph helped launch and grow several local user groups in Boston and around the world.

A professional programmer, avid runner, passionate cook, and since recently also a passionate indie game developer. Love solving complex technical challenges, constantly explore the unexplored, and currently working hard on creating the game of my dreams. Believe in the strength of community through sharing and supporting each other.