10-12, 10:00–11:30 (Europe/Berlin), Workshop Room
Do you want to learn how to generate meshes, levels, worlds or other things in Godot using procedural generation algorithms?
This workshop aims to introduce basic techniques like mesh generation in GDScript, simplex noise, using noise in shaders and then let the participants create their own small projects based on a list of guided example projects (infinite terrain generation using warped simplex noise, scattering objects in a 3D world procedurally, wave function collapse (WFC) applied to a 2D map).
Have been using Godot since version 2.1
Excited about procedural generation, open source, systemic games and roguelikes