10-12, 13:30–13:55 (Europe/Berlin), Workshop Room
Modern education is shifting from traditional lectures to fostering vital competencies and skill sets through engaging, experiential learning. Serious games are at the forefront of this transformation, blending fun and emotional engagement with effective education. At the heart of this innovation are open and beginner-friendly game engines like Godot, which simplify the creation and deployment of educational games.
Speaker Tobias Baumeister is a researcher at Friedrich-Alexander-Universität Erlangen-Nürnberg, who successfully integrated serious games into the curriculum for computer science courses. These games have shown to not only captivate students but have also led to higher student engagement and improved learning outcomes. Tobias and his team are passionately working on the development of new simulation games for higher education, with a new prototype being born roughly every two months.
Tobias Baumeister is a researcher and educator at FAU Erlangen-Nürnberg, specializing in the development of serious games for higher education. His work focuses on using the Godot engine to create engaging and effective educational tools in the field of computer science.