PVKK: Behind the scenes
10-12, 14:30โ€“15:20 (Europe/Berlin), Main Stage

In this talk I am going to talk about the development of PVKK: Planetenverteidigungskanonenkommandant.

I am Raffaele Picca, part of Bippinbits and the main developer that worked of the game.

In the talk I will be covering different topics.

A short introduction where the idea came from, the first prototype, the transition from prototype to the main project, how we established an art style and then continued with the project.

Then I want to talk a bit about how Godot helped us during development and where we had some challenges.

I will then cover some more technical topics, like the whole scene setup in Godot (outside/inside in different worlds), post-processing, some basic optimization topics and atmosphere/mood techniques.


Promotional Links โ€“

https://store.steampowered.com/app/2956040

Part of Bippinbits (Dome Keeper, PVKK) and working on some solo projects (Beat Invaders, Engraving, FRANZ FURY).
Notorious game jammer.
I love making games ๐Ÿงก