Making physics fun: Our adventure game built on Godot's 2D physics engine
10-13, 11:00–11:25 (Europe/Berlin), Workshop Room

Realism isn't fun: Double jump, coyote time or rubber banding – games are about what feels right! But how does one add fun and quirky gameplay to a realistic physics engine?

Join me for fake soft bodies, breakable objects and the many collision layers of our 2D adventure game “Ghosty Paw”, where all interactions are physical: Pulling levers, swinging swords, ripping plants or flipping cabbage carts.

Gameplay teaser: https://youtu.be/YxwzHwKFPW4


Promotional Links

Super Pewter Games:
https://superpewter.com/

See also: Screenshot of the game (811.8 KB)

Mostly designer, sometimes developer, occasionally artist