10-12, 13:00–13:25 (Europe/Berlin), Workshop Room
I made a Godot 4 multiplayer game in all the wrong ways, so you don't have to. In this talk, I will give you practical tips to make multiplayer game development easy and fast.
I will talk about running multiple instances in Godot, changing scenes, managing your bandwidth, and deploying your game server to the cloud.
https://store.steampowered.com/app/3151800/In_Good_Faith/
https://x.com/PumpkinTreeG
Game jams researcher, self-taught programmer, pixel artist, and UI designer. Developed the Hathora Godot plugin and SDK. Working on "In Good Faith", where you play as the Pope's secretary.