10-12, 15:30–15:55 (Europe/Berlin), Main Stage
I really like the idea of rhythm games but I'm terrible at playing them. Making a rhythm game should be easier than playing it, right? Right???
This talk is a summary of my explorations and learnings of how to make a rhythm game in Godot without any prior knowledge!
Lislis is a Berlin-based artist and creative technologist. Coming from web development they migrated towards more hardware-focused, interactive and playful experiences using a variety of programming languages and frameworks over time. They are a member of the local feminist hack collective Heart of Code.