D-I-WHY: I was too lazy to read documentation, so I made my own dialogue tool
10-13, 15:00–15:25 (Europe/Berlin), Workshop Room

A junior game programmer, lots of free time, and even more ambition: Join me on this talk as I share my experiences working on my own dialogue tool for the better part of a year.

In October 2023 I joined a 2-month game jam. Naturally, I first spent 1.5 months making a bespoke dialogue tool. Almost a year later, this tool has grown into my own, first, large-scale pet project. In this talk, I will share my approach to software development, my motivations, and my learnings for future projects.


Promotional Links

https://snekofspice.itch.io/
https://github.com/SnekOfSpice/dialog-editor

I started working with Godot in 2021, and no one told me to stop yet :3 I'm generally interested in all kinds of creative endeavors, including most aspects of game development. Hobbyist and professional experience included. Hella queer!