10-12, 16:30–16:55 (Europe/Berlin), Main Stage
Talk will showcase and explain shaders used in games like Voice of Flowers, Enterprise - Space Agency Sim, Aquabyss. I'll go over the code and discuss the why and the how. Some examples: distort, refraction, single swipe, planets, agents, pathfinding, and other witchcraft. Come to think of it, might take longer than 25 minutes.
https://store.steampowered.com/app/2579820/Enterprise__Space_Agency_Simulator/
https://store.steampowered.com/app/2609560/Voice_of_Flowers/
https://store.steampowered.com/app/2715750/AQUABYSS/
I'm making games since Commodore 64. With Godot since 2014, using it at University teaching game dev and simulation.
I was one of the devs behind Lumencraft, and currently developing multiple titles.
Loves alpacas.