BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//pretalx//talks.godotengine.org//godotcon-24//QM9UYH
BEGIN:VTIMEZONE
TZID:CET
BEGIN:STANDARD
DTSTART:20001029T040000
RRULE:FREQ=YEARLY;BYDAY=-1SU;BYMONTH=10
TZNAME:CET
TZOFFSETFROM:+0200
TZOFFSETTO:+0100
END:STANDARD
BEGIN:DAYLIGHT
DTSTART:20000326T030000
RRULE:FREQ=YEARLY;BYDAY=-1SU;BYMONTH=3
TZNAME:CEST
TZOFFSETFROM:+0100
TZOFFSETTO:+0200
END:DAYLIGHT
END:VTIMEZONE
BEGIN:VEVENT
UID:pretalx-godotcon-24-ELJCML@talks.godotengine.org
DTSTART;TZID=CET:20241012T130000
DTEND;TZID=CET:20241012T132500
DESCRIPTION:I made a Godot 4 multiplayer game in all the wrong ways\, so yo
 u don't have to. In this talk\, I will give you practical tips to make mul
 tiplayer game development easy and fast.\n\nI will talk about running mult
 iple instances in Godot\, changing scenes\, managing your bandwidth\, and 
 deploying your game server to the cloud.
DTSTAMP:20260412T085039Z
LOCATION:Workshop Room
SUMMARY:Practical tips for multiplayer game development - Davide Di Staso
URL:https://talks.godotengine.org/godotcon-24/talk/ELJCML/
END:VEVENT
END:VCALENDAR
