Rothio Tome
I'm Rothio from Spain. I've been developing games for over 7 years and have worked at several companies, mainly focused on serious games and healthcare.
I'm currently half of Patattie Games and we are developing our first commercial game using Godot. Wax Heads - a a cozy-punk slice-of-life working simulator set in a struggling record store.
Sessions
It's been a year since I started using Godot Engine for my first commercial game, Wax Heads, at Patattie Games. I'm excited to share everything I've learned along the way. You might find common ground in my challenges and share in my successes, or maybe you can learn from my mistakes so you don’t have to. Expect a straightforward talk about my experiences - some things were a pleasant surprise and others I wish I had known from the start.