Ricard Pillosu
Worked in videogames for 20 years now. Most relevant was development director for Ryse son of Rome, xbox one lunch title from Crytek. I lectured at the University in Barcelona on game technologies for 6 years, worked in Smilegate Barcelona as Head of Tech. Left that job to fund Epictellers to create cRPGs!
Sessions
During six months our team at Epictellers worked hard on creating a fully functional demo of a cRPG. Creating most of the systems from scratch, we will talk about our journey in working together to have a content rich hour of gameplay, with turn based combat, dialog system, cutscenes, etc. all in a beautiful 3D environment.
If you are a team questioning the amount of complexity Godot can handle, we will talk about the pain and relief points of Godot, since our experience has been primary in making AAA games with Unreal in the past.