Panthavma
I'm a PhD student on real-time stylized rendering for games! I've worked on AAA games in the past. I've been using Godot for 8 years, and both programming and Blender for 20 years. My interests lie more on the low level parts and code architecture, with a big focus on efficiency and creation speed!
Sessions
General-purpose engines have great flexibility, but taking advantage of this power is time consuming. Building from scratch is limited as it takes a long time and we can't compete on all aspects, so is there a way to harness engines in a focused way for our projects?
This talk goes over how to do so by specializing Godot, and asks you the important questions to help you drive your development. We will also go over the techincal choices, the advantages of godot, and how to integrate it in your development cycle, as well as give specific examples through Castagne: a fighting game creation framework for Godot!