Juan Linietsky
Juan is a long time South American entrepreneur and technology specialist who co-created Godot Engine with Ariel Manzur.
Sessions
Since its inception as an in-house engine, to its growth as FOSS project, the very low amount of resources available (in money and people) made the task of designing a game engine that compares to commercial offerings seem impossible. Despite this, it happened.
This talk describes the prioritization process, design and community decisions that allowed Godot to exist and thrive. It is intended for the future generations that will eventually take over the project (or start new ones!) to help them understand what makes Godot development tick.
The founders of W4 Games discuss the need for a new approach to support developers to benefit from growing video game markets, while reaffirming their commitment to the open source philosophy.
The reveal of new market data and announcements around three highly anticipated products will make this session one you don’t want to miss at this year’s event.